Layers and tags
This might change in the future, but due to the way ULTRAKILL was programmed, you have to remember a couple of things.
caution
Mark your floors and walls as Environment
or Outdoors
and tag your floors with Floor
!
tip
Outdoors
acts the same way as Environment
. You can use this to have a seperate
Light source
for outdoor and indoor areas.
Additionally, you should mark your walls and floors as Navigation Static if you plan to have enemies there. Only Navigation static objects are included in the Navmesh bake, which is used by enemies.
"Invisible" Layer
If an Object is tagged with this layer, it will be invisible. This can be helpful for having a visual representation of a Trigger in the editor without it being visible in game.