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Layers and tags

This might change in the future, but due to the way ULTRAKILL was programmed, you have to remember a couple of things.

caution

Mark your floors and walls as Environment or Outdoors and tag your floors with Floor!

tip

Outdoors acts the same way as Environment. You can use this to have a seperate Light source for outdoor and indoor areas.

setting the layer and the tag

Additionally, you should mark your walls and floors as Navigation Static if you plan to have enemies there. Only Navigation static objects are included in the Navmesh bake, which is used by enemies.

"Invisible" Layer

If an Object is tagged with this layer, it will be invisible. This can be helpful for having a visual representation of a Trigger in the editor without it being visible in game.