Skip to main content

Optimization

Bigger maps need some help from you to run smoothly.

Disabling Rooms

This technique is used in every stock ULTRAKILL map. It works by keeping all rooms disabled and only enabling them when a neighboring door opens.

Level 0-2 in the editor.

Level 0-2

An example door component configured to disable and enable certain rooms.

Door Component with Activated Rooms

The FirstRoom prefab configured to enable the first actual room before opening the main door.

The First Room Prefab Component